Predict the future by creating it
An Extended Reality developer, with over four years of development expertise. My work experience includes Unity game development, prototyping User Interface (UI), object-oriented programming, and developing compelling real-world, enterprise Virtual & Augmented reality games and applications.
I am outgoing, a team player, and always eager to learn the newest technologies.
About me
Areas of Expertise
Software Technologies
Unity 2D / 3D
Unreal Engine
Virtual & Augmented Reality
Mixed Reality
Game Development
3D Modelling & Animations
Hands-0n Experience
VARJO VR3 XR3
HTC VIVE
OCULUS Devices
AR Core & AR Kit
HoloLens
Magic Leap
Technical Skills
C# Programming
C++
Object Oriented Programming
SOLID Principles
Game Design Patterns
Shader Development
Professional Experience
BENTLEY MOTORS, UK
AR / VR Developer
ANSYS, France
VR Software Intern
September 2018 - Present
January 2018 - August 2018
Programming & Creation of highly functional prototypes.
Developing Virtual Reality tools in Unity to transform vehicle ergonomics and other assessments.
Creating Unity projects to quickly approximate sunlight reflections & export presentable results.
Creating an Augmented Reality interface concept & prototype for HoloLens.
Developing software and creating VR real-time simulation environment for the driving simulator.
Programming Human Machine Interface (HMI) projects in AR and VR.
Using Advanced Real-Time Tracking (ART) & DTrack for multi-view experiences with finger tracking.
Secondment to develop a VR tool for the Logistics department.
Creation of wireframes, screen flows, and animations.
UI Prototyping – These are developed in Unity and written in C#.
Prioritization of features to meet development timescales.
Communication with suppliers regarding software development and technical implementations.
Developed VR training applications for automotive and aerospace industries.
Developed VR experiences with integrated wireless body motion capture and finger tracking.
Developed a variety of interactive applications for both web and mobile.
Worked on both solo and team projects.
Section - Clipping Plane in VR
Grab this powerful tool from Unity Asset Store: https://assetstore.unity.com/packages/tools/utilities/section-clipping-plane-226040
This is a package of a sectioning/clipping tool, which can be used in any format of Unity project. This tool works on all 3d objects. Demo scenes included.
This tool contains Section/Clipping custom shader for the Unity Standard shaders and other built-in shaders in Unity. This works on any kind of game object.
Ready for VR / AR, (tested on OculusQuest and HTC)Support for post-processing effects.
NOTE: Showcased scenes in the artwork section are not included in the asset.
It also supports VR/AR projects and devices as shown in the video.
To use in VR projects - Attach section plane prefab to left/right controller -- Tested on HTC and Oculus devices